Dutch Demons

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  • Rival system

    #What does it do:

    This is a competitive game function and ideally played as a scrim tool.

    When a player kills a specific player on the other team enough times.(Default=2, Recommended 3-4).
    Everyone receives a message that that player is being “Destroyed” by the person who got the last hit. Along with Rival feed announcement for 25seconds.

    This starts a Rivalry which can only be ended if the victim lands the last blow onto their Rival. Ending rivalries last for 30 seconds.

    *All Announcment
    *Rival kill feed top left.( Attacker icon -> Victim icon [consecutive kills] – 0 )

    [Example#1- Rival Feed](https://imgur.com/53F0cEI)
    [Example#2- All message](https://imgur.com/paeF5GV)
    [Example#3- Ending Rivalry](https://imgur.com/sKkYaqM)

    #Known issues:

    * Each player slot is registered to the player variable array of that slot 0-5. So if a person being dominated leaves through the middle of the match, and someone else fills that player slot. This can be fun in some cases.

    * You can use eliminations, but there is potential for domination’s to occur without being announced. Due to not being the person to make the last hit. I removed this function because it can get confusing, but at higher default rival counts might not exist.

    * Players individual kill stats for enemy team player slots coincide with A-F Player Variables. If I were to rework or update anything I would do it in a variable array as done with hud timeout.

    * Some ending rivalries continue to announce right after defeating someone, but this seems to be a feature not a bug.

    Marinosbitter

    April 30, 2019

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